Ju Er Bang (巨,,,鳄,,,帮,,,) (JX2)
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 Erm.. a question

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MengLiJun

MengLiJun


Number of posts : 30
Registration date : 2007-06-10

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PostSubject: Erm.. a question   Erm.. a question Icon_minitimeThu Jun 21, 2007 11:46 am

Sad Erm, me still a noob, so need to ask question from the experts.. how do you know what kind of stats are avail for the different items? I mean, how u know there are accessories with eg. +10 VIT and +10 INT or a shirt with maybe +spd etc? I mean, unless u go and search every single vendor... I've seen some common ones, but has any of you seen some that are really outstanding ones like maybe +spd, +18 VIT or +18 INT..? If not, then how can one really come out with a wish list? I mean, can I wish for a ring with +30 spd, +20 VIT and +20 INT? Got such ring mah?

Shopping Noob Embarassed
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*GuanZhong*
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*GuanZhong*


Number of posts : 73
Registration date : 2007-06-04

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PostSubject: Re: Erm.. a question   Erm.. a question Icon_minitimeThu Jun 21, 2007 6:07 pm

Hat saw b4 got
1) 6%, 9%, 12%, 15% speed activition apeed
2) % hp = 1-12%

Armour saw b4
1) ext atk or int atk % = highest saw is ext atk 18%, int atk 17%
2) HP % = 1-12% saw b4
3) deflect damage = 1-14%
4) 5% convert damage to mp
5) sp set
6) sect equip

Accessory saw b4
1) 6% -8% hp/mp
2) 10%-12% hpmp
3) 14% deflect damage
4) sp
5) 4% ext and int atk
6) 13 str vit agi, 13 obs, agi, vit, 13 int, vit, obs
7) 7% convert damage to mp and posion resist
Cool 10% drain mp
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MengLiJun

MengLiJun


Number of posts : 30
Registration date : 2007-06-10

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PostSubject: Re: Erm.. a question   Erm.. a question Icon_minitimeFri Jun 22, 2007 4:47 pm

But those are what you saw before leh.. any others that exist but you have not seen b4 de? What abt those -int def,+ext attk de? Are they useful de?
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*GuanZhong*
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*GuanZhong*


Number of posts : 73
Registration date : 2007-06-04

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PostSubject: Re: Erm.. a question   Erm.. a question Icon_minitimeFri Jun 22, 2007 5:11 pm

Weapon
1) - int/ext def = 2%-11%
2) + int/ext atk = 1% - 8%
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*GuanZhong*
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*GuanZhong*


Number of posts : 73
Registration date : 2007-06-04

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PostSubject: Re: Erm.. a question   Erm.. a question Icon_minitimeFri Jun 22, 2007 5:19 pm

Ok i quote an eg:
Equip
= 9% speed hat
= +12% int atk -6% int def armour
= 8% hp pant
= 2x 12% hpmp
= +6% int atk, 13 int, -enemy 8% int def

This set of equip if u wanna break down will be
total pros
= increase ur int atk by 18% (if ur int atk is 100 then will increase by 18)
= increase ur skill cast speed by 9%
= increase ur hp by 32%
= increase ur mp by 24%
= increase ur int by 13stats (this help increase abt 13 int atk and accuracy)
= - enemy int def by 8% (if enemy int def is 100 then will be -8, can be quite a lot of int def reduce)

total cons
= - ownself int def by 6%

So in the end gain a lot.
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PostSubject: Re: Erm.. a question   Erm.. a question Icon_minitime

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