| Ju Er Bang (巨,,,鳄,,,帮,,,) (JX2) For GUILD members and GUILD's friends |
| | Erm.. a question | |
| | Author | Message |
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MengLiJun
Number of posts : 30 Registration date : 2007-06-10
| Subject: Erm.. a question Thu Jun 21, 2007 11:46 am | |
| Erm, me still a noob, so need to ask question from the experts.. how do you know what kind of stats are avail for the different items? I mean, how u know there are accessories with eg. +10 VIT and +10 INT or a shirt with maybe +spd etc? I mean, unless u go and search every single vendor... I've seen some common ones, but has any of you seen some that are really outstanding ones like maybe +spd, +18 VIT or +18 INT..? If not, then how can one really come out with a wish list? I mean, can I wish for a ring with +30 spd, +20 VIT and +20 INT? Got such ring mah? Shopping Noob | |
| | | *GuanZhong* Admin
Number of posts : 73 Registration date : 2007-06-04
| Subject: Re: Erm.. a question Thu Jun 21, 2007 6:07 pm | |
| Hat saw b4 got 1) 6%, 9%, 12%, 15% speed activition apeed 2) % hp = 1-12% Armour saw b4 1) ext atk or int atk % = highest saw is ext atk 18%, int atk 17% 2) HP % = 1-12% saw b4 3) deflect damage = 1-14% 4) 5% convert damage to mp 5) sp set 6) sect equip Accessory saw b4 1) 6% -8% hp/mp 2) 10%-12% hpmp 3) 14% deflect damage 4) sp 5) 4% ext and int atk 6) 13 str vit agi, 13 obs, agi, vit, 13 int, vit, obs 7) 7% convert damage to mp and posion resist 10% drain mp | |
| | | MengLiJun
Number of posts : 30 Registration date : 2007-06-10
| Subject: Re: Erm.. a question Fri Jun 22, 2007 4:47 pm | |
| But those are what you saw before leh.. any others that exist but you have not seen b4 de? What abt those -int def,+ext attk de? Are they useful de? | |
| | | *GuanZhong* Admin
Number of posts : 73 Registration date : 2007-06-04
| Subject: Re: Erm.. a question Fri Jun 22, 2007 5:11 pm | |
| Weapon 1) - int/ext def = 2%-11% 2) + int/ext atk = 1% - 8% | |
| | | *GuanZhong* Admin
Number of posts : 73 Registration date : 2007-06-04
| Subject: Re: Erm.. a question Fri Jun 22, 2007 5:19 pm | |
| Ok i quote an eg: Equip = 9% speed hat = +12% int atk -6% int def armour = 8% hp pant = 2x 12% hpmp = +6% int atk, 13 int, -enemy 8% int def
This set of equip if u wanna break down will be total pros = increase ur int atk by 18% (if ur int atk is 100 then will increase by 18) = increase ur skill cast speed by 9% = increase ur hp by 32% = increase ur mp by 24% = increase ur int by 13stats (this help increase abt 13 int atk and accuracy) = - enemy int def by 8% (if enemy int def is 100 then will be -8, can be quite a lot of int def reduce)
total cons = - ownself int def by 6%
So in the end gain a lot. | |
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