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 WB equip Armour 2nd page

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*GuanZhong*
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Number of posts : 73
Registration date : 2007-06-04

PostSubject: WB equip Armour 2nd page   Tue Jul 03, 2007 12:15 pm

For armour:

1) Ext atk % armour
2) Support atk duration armour
3) Decrease skill interruption % armour

For 1):
- -5% ext def, +10%/11% ext atk armour (basic must have)
- -7% ext def, +14%/15% ext ark armour (if can get)
- +17%/18% ext atk armour (the best but too rare liao onli 1 in sever)
Reason: All this help to push up wb atk so it's a must and wb reli on combo so all this ext atk will help a lot in damage. However for go for int wear type of armour. Cause mostly or all ext atk class atk can be dodge. BUt internal atk like ws, es, etc can't. So go for int wear armour.

For 2):
- 25% or 20%
Reason: same as for hat.

For 3):
- 3-4%
Reason: to prevent skill from interrupted but not really of use. So can don't buy.
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kenoon

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Number of posts : 96
Registration date : 2007-06-05

PostSubject: Re: WB equip Armour 2nd page   Tue Jul 03, 2007 1:41 pm

*GuanZhong* wrote:
For armour:

1) Ext atk % armour
2) Support atk duration armour
3) Decrease skill interruption % armour

For 1):
- -5% ext def, +10%/11% ext atk armour (basic must have)
- -7% ext def, +14%/15% ext ark armour (if can get)
- +17%/18% ext atk armour (the best but too rare liao onli 1 in sever)
Reason: All this help to push up wb atk so it's a must and wb reli on combo so all this ext atk will help a lot in damage. However for go for int wear type of armour. Cause mostly or all ext atk class atk can be dodge. BUt internal atk like ws, es, etc can't. So go for int wear armour.

For 2):
- 25% or 20%
Reason: same as for hat.

For 3):
- 3-4%
Reason: to prevent skill from interrupted but not really of use. So can don't buy.


1.) Ext atk armor minimum get 10% (for me no choice i can find 9% only de).. It's not worth the gold to go buy 12% , 13%, 14% ext atk.
15% ext atk armor consider it a bonus. Only spawn on grade 5-6 eq
18% ext atk armor the stats will only spawn on high level grade 7 eq

Why i say not worth to buy >11% ext atk armor ?
Reason is because it is much more affordable to get a grade 3 armor 10-11% ext atk at the price of 10~25g.
Also, it is easier to upgrade to +7 on Meteorite Shard eq.

A grade 3 with +7 upgraded armor defense is 80 ext def and 58 int def
A grade 7 with +7 upgraded armor defense is 81 ext def and 60+ int def

So from here we can see that it is more wise of us to go for grade 3 eq.
Max ext atk for grade 3 armor is +11% and base max defense is 31.

Armor wise, as mentioned by guan and China pros,
get Internal defense based armor.

Due to WB's high dodge rate, melee atk (those who use weapon hit us) will tend to miss us most of the time.
Only INT atk (magic damage) is sure-hit damage.
So we will need to have more Internal defense to survive in war.

With Int def armor, classes like WS and SM will be much lesser threat to us le.


2.) Get 25-30% sup atk armor or skip this option


3.) 6% dodge rate armor (pink stats).
This armor will be useful once new patch of Total dodge formula kicks in Jx2 M'sia server.


There is also 2 other armors you guys can consider based on my research.

#1- Defense of Internal Energy increase by 20

This armor will add 20 internal defense to your base and +int def bonus.
Meaning it adds around 40 internal defense to you which is ALOT!



#2 - 12% deflect armor

This armor is meant for Ext atk melee attackers.
Since the damage we received from them is high, we will return 12% damage taken back to the attackers. This will somehow helps to bring melee attackers down fast in pk.
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*GuanZhong*
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PostSubject: Re: WB equip Armour 2nd page   Tue Jul 03, 2007 2:25 pm

for the ext def on grade 7 equip there's a correction
Like the lvl 69 Blood wraith armour (lvl7)
Base ext def 40, int def 13, i got saw b4 when +7 ext def is 91, int def is 64.
The upgrade is per
+1 = 2
+2 = 3
+3 = 4
+4 = 6
+5 = 8
+6 = 12
+7 = 16
Total for +7 = 51
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kenoon

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Number of posts : 96
Registration date : 2007-06-05

PostSubject: Re: WB equip Armour 2nd page   Tue Jul 03, 2007 6:46 pm

*GuanZhong* wrote:
for the ext def on grade 7 equip there's a correction
Like the lvl 69 Blood wraith armour (lvl7)
Base ext def 40, int def 13, i got saw b4 when +7 ext def is 91, int def is 64.
The upgrade is per
+1 = 2
+2 = 3
+3 = 4
+4 = 6
+5 = 8
+6 = 12
+7 = 16
Total for +7 = 51

Sorry, forgotten to list down.
The grade7 armor i previously mentioned is the Sect Armor.
Their base EXT def is ard 32
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sinlan0310



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Registration date : 2007-06-11

PostSubject: Re: WB equip Armour 2nd page   Tue Jul 03, 2007 6:56 pm

Thank you Guan and Kenny Smile
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